package item;

public class Item {
	protected String name; // name of the item(weapon, food etc) like "Sandfury Sword of Agility".
	protected int weight; // weight of the item(in kilograms).
	protected String description; // description of what the object looks like(It's a bronze sword with a wooden handle shaped in the depths of Heimdring south of Aodin.).
	protected double volume; // a constant value to present the volume of the object, as if 20 is max volume that the player can carry this object might have a value of 0,001 - 10.
	
	public Item(String name, int weight, String description, double volume){
		this.name = name;
		this.weight = weight;
		this.description = description;
		this.volume = volume;
	}

}
